Author Archives: tchoupop
Golem Arena
WIP game for smartphones and tablets.
Working as environment artist, FX designer, character texturing, animator, Unity integrator, level builder
Air Pirate
Character done in Zbursh, rendered in Keyshot
ActiveMe
Here are some interactive ads made by ActiveMe.
I worked on those as a Unity 3D artist.
Fly to Rio is an Occulus project for the 2014 football worldcup.
Fly To Rio from ActiveMe on Vimeo.
This game was made for the 10th anniversary of the “galleries St Lambert”.
Galeries Saint-Lambert, 10th Anniversary from ActiveMe on Vimeo.
Skemmi advergaming
Here are some interactive games made for movie theatre I worked on.
Those project were made in a few days with 2 programmers and me as the only Unity 3D artist.
Mass-Interactive Experiences for Innovative Event Communication from Skemmi on Vimeo.
One SEAT Leon SC, 10.000 drivers!!, inside Kinepolis from Skemmi on Vimeo.
Mayan world PS Home
This mayan chamber was a project for a room on PS Home.
I worked on it during my internship at Codeglue.
Bubble Slice
BubbleSlice is an Indie game for Android and Apple devices, made with Unity 3D.
Still in development.
We are a team of 2, a programmer and me.
The ghost next door
This is magnet !
This is magnet ! is the project we made during our last Bachelor’s year.
It is a prototype for PS3, developed with Fresh Engine.
I worked on it as character designer for the “knights” (modeling/texturing/animating).
I also did some props for the environment, I optimized the whole level and did the lighting.
Ankama art test
Art test I did for Ankama (the design was made by them).
Zbrush, 3Dsmax, 3Dcoat and Photoshop.
Realistic render with Marmoset, cell shading render in 3Dsmax.
